Part 86: Flight into the Future

Moon WILL, of course, looks just like WILL. As Gaioh suspected, WILL knows him, and something stirs in his own mind looking at WILL. WILL says it's because they're "comrades... and enemies."
But Gaioh doesn't want to hear the spoilers from him. He says the same thing he said to Lordgenome, that he wants to reclaim his memories himself, and Lordgenome gave him a clue: the key to everything is on the second moon.
WILL says Gaioh won't get his memories if he has anything to say about it; that would make Gaioh remember his true mission, as well, and he can't have that. Nor will he bother to fight Gaioh himself, though. "With the humans extinct, it will all be over. Your mission will fail, and you can sleep once more."
Gaioh likes the cut of this alien's jib, and now he wants to leave WILL alone and watch him fight GOONZ. Whichever one wins will be worth his time to fight.

Chapter 44: Flight into the Future
(space route)

Rose has taken a seat on the Cosmo Crusher, bringing support Spirits Attune and Bless to the table. If you deploy the jet, the crew mentions this.

GOONZ stands before the crevasse Moon WILL calls his fortress. The trip here was suspiciously quiet, but reports from the Dragon's Hive say that those white unknowns are attacking all over the world, and even crossing with the Imperium. The CBF wonders if their successors are nervous.

Instead, Team D is looking at the Earth, thinking how small it is for people to be fighting over. Meanwhile, it's Dancouga Nova's responsibility to save it. All five members of the elder Dancouga agree that they can't let Nova show it up.

Something's bothering Faye: Moon WILL knows that we're backed by Earth WILL. If he's still willing to fight, that must mean he has something extreme up his sleeve, something that can overcome Dancouga's might. Even so, the fate of the world rides on our ability to rise to the challenge.

Reguluses pour out of the trench - there's 24 of them, outnumbering all the GOONZ present. And for all we know, Moon WILL still has a trump card. For now, we need to wreck the welcome wagon as quickly as we can.


I'm given four turns to destroy all the Regulus Alphas; there's, without a doubt, more coming.

They're tough, they're fast, and they have us surrounded. Oh, they all have jammers, and they stack.

They're also too nimble for a pilot of Amuro's calibre to hit twice.

Even if they stack their jammers, it would probably be best to let them come to us.

Oh, wait, not only that, they support each other!

And some of them are just rude. Do I need to send someone up there?





At least I have supports too.

And they defend each other.
This has always been true, but there's never been a stage with this many of them all at once. At least they only have one of those, but my strategy is mostly to ignore them until they reposition. (This is probably a bad strategy.)
Don't worry about Takeru. He'll pull through.

At least Crowe can double-strike these things (his Skill's been trained to several points over Amuro's, but it takes many, many points of training to make Attack Again work on guys like this).

THIS WAS A TERRIBLE STRATEGY.



In spite of which, this is actually going all right.

The thing about MAP weapons, though, is that they don't come online until long after you need them. (I've been replaying Z, of course, and this isn't true in Z. The Argama's Mega Particle Cannon tends to become available right when I want it.)

Against these things is a perfect time to cause some Panic, though!






Supports are one of the best ways to respond to supports. The defender will take the main hit, but the original target will be forced to absorb the second strike.


End of turn 3: we're almost down to one page of bunnies!
There's something to be written about how SRW stages curve as Will and other things advance. This was looking really hopeless back in turn 1.


Whereas by turn 3, GOONZ' damage output is through the roof. (Also, without Panic, there would have been, uh, a lot more deaths just now.)
But as before, the real fight is just getting started...

With Moon WILL himself, in a robot everyone can tell is intensely powerful - a robot Moon WILL calls Original Dancouga.





Moon WILL really didn't expect us to reach him, though, but Team D doesn't need his praise. Once again, Moon WILL says that the natural state of life is to grow, spread, and ultimately, kill other life for resources. What kind of entity has to destroy others to survive? And these creatures are trying to reach out into space?


































Let's destroy Original Dancouga!

Wait, it's their turn.











This'll be interesting.

Oh, and there are some Vajra, too.

Apollo learns Valor.

Hey, I might actually get to use the Satellite Cannon at some point.





Original Dancouga (Moon WILL)
Skills
Double Action
Counter L9
Perfection
Will+ (Damage)
EN Save
Guard
Spirits
Scan
Analyze
Mercy
Fury
Attune
Panic
Traits
HP Regen (S)
EN Regen (M)
S-Adapter
Weapons
Tormented Self (32 EN, MAP, size)
Clear Self - Perfected (8 EN, will)
Ace Bonus: -5 Will to opponent in combat.
This is not going to be healthy on the Will (ha, ha). The Ace Bonus triggers whether it hits or not and it triggers if you're in the range of his MAP when he uses it!
Oh, and his attacks both have the "kuuga" from "Dancouga," which represent a clear and empty mind.
The good news is that I am not obligated to care about the Vajra.









Actually, this probably won't be that bad.



























Whoops.











































We're approaching the end of this round of assault, which is a shame, because all the best attackers are the ones left behind out of reach. Before the end of the turn, a couple of points:

Camille learned Soul.

Since WILL and the Vajra spawned after the last cast of Panic, they weren't subject to it. This turn, it'll be active.
Finally, while the Armor Pack's new move has a proper name, I prefer to call it "All The Missiles."

I might be begging to get MAPped, but I think he'll only do that on his first turn...




Not bad. Not too much damage done. Physically, anyway.










Time to wrap this up.

Did I miss Eiji having Valor? Crap. Eiji has Valor. This is actually completely accurate to his role in Gravion and his relationship with Touga.






































That was fast, wasn't it?

Takeru learns one of the other best Spirits in the game: Zeal. Like all the best Spirits, it has a simple but potent effect: it gives him another turn.
(It's what Aoi gets when she hits 130 Will, but this is the first time someone's been able to activate it at will.)











Sorry, gotta save it for Aoi.















She gets the S-Adapter, a preposterous amount of money (which, regrettably, we will not be keeping)...


And both Aoi and Sakuya gain Valor (this is a pretty good reason to use Nova, I think).









The Vajra just wander off; "They didn't see humanity's potential themselves, did they?" quips Michel.
Eida's glad their battle is over, but the others in Team D know it's just begun. They have to make good on their promise to both WILLs, and demonstrate humanity's potential.

Happily, the moon robots all over spontaneously exploded, presumably when Moon WILL fell. But F. S. says that Moon WILL was just one of the "oncoming threats" he's so worried about. And the fights here aren't over either, so we're all headed to the Gishin base.

To Vladimir, too, F. S. repeats that the world is not out of danger. Dancouga has one this one, but sooner or later, a new enemy will come that will force them to use the full power of the Dragon's Hive itself.

They will all have to stay sharp for the trials ahead, but for now, humans have won. They pray that they will continue until peace truly comes at last.

Moon WILL seemed to know something about the Vajra, but unfortunately, Earth WILL has no such knowledge. Still, we know the Vajra are on the move; we'll have to deal with them as well to protect the Earth, and the sooner, the better.

An emergency transmission comes in from Mishima. He's here to pass on a mission to the Quarter; the crew has not forgotten that he drove them out of the Frontier fleet, but he's got Chairman Roddick's authorization. That mission is the destruction of the Vajra hive in this solar system.
The Other Chapter 44 posted:
Ranka's paying a visit to Sheryl in San Fran, but her time off is getting increasingly precious; Eida's taking a break, and she, Ranka, is getting flooded with offers as a result. She asks how Sheryl's feeling, and Sheryl's sure she can make it to the show by next week.
Ranka's been invited to the show as wel, by Grace, who also asked her to see her personally for something important. Sheryl guesses that Grace is trying to take her for herself. See, Grace and Sheryl came to the Frontier on tour from the Galaxy, but since it was just the two of them that got warped, Grace may well intend to start up her own operation. Ranka's free to refuse the offer, of course, but Sheryl doesn't want to talk about that right now. She'd be glad if Ranka could come to the show, though!
Then Ribbons walks in and knocks out Ranka. He quickly does the same to Sheryl, quipping that he hates stubborn women.
He accuses Grace of having been able to carry this out herself. She doesn't deny it, but says she needed this to look like a break-in. That doesn't tell him why she asked for Ribbons by name.
Grace says she can't believe a cute, smart boy like Ribbons is working for a man like Alejandro; Ribbons says he owes the other man. Grace knows what a man he is; it was her who introduced him to the President's aide. She's been a big help to his master, and that's why he's helping her in return.
His next task is to get the girl to point XY 2039 - near that Vajra hive. Not to kill them, oh no - "they're my precious princesses." Quite the opposite - she's sending them with a guard. Though if she's right, the Vajra won't kill them - "one of them, at least. The other is an imitation."
It's not time for her to reveal what that means - not to him or us. "When the world is in your grasp," though, she smirks.
Gaioh doesn't seem to be coming back, and Carlos is curious about Cheval's burning loyalty to a man who destroyed his world. And the Archsabres, too, for all they're worth, given Margie's current state.
"Dame Marguerite," Cheval growls. Ooh, Carlos didn't expect him to take her side. Quite a change from his ruthless lectures, isn't it?
Shioni sends him away, still growling like a dog, on her authority as the acting commander of the Imperium in Gaioh's and Ime's absence. Then she rounds on Carlos and orders him to fucking bow in penance or she'll execute him. "The Imperium no longer needs you."

And we're back on the joint path, the last leg of the game! And to look ahead, the thing about the finale is that there are 33 "main characters" in it, and you can only take 24 into the final stage. I intend to fully upgrade exactly twenty-four of the main character units before that stage (and as many more as I can afford to, I guess, to showcase their unique bonuses) and send them up against it.